How to play Backgammon online? Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll. Norfolk, Tim, Backgammon, Rules, Strategy, Winning Play, Photo Carter, Donald, Backgammon - How to Play and Win, Photo vorhanden. Stern. A play is deemed completed when a player moves his men and starts to pick up his dice. If he has picked them up before playing all numbers he legally can, his. Welcome to Backgammon - Lord of the Board - If you LOVE playing online Backgammon with friends then you have come to the right place! Even if you are a. This backgammon application is very light weight with only 1MB apk size. It has cute graphics and it is very simple to use. It has no irritating menus and it is for. A play is deemed completed when a player moves his men and starts to pick up his dice. If he has picked them up before playing all numbers he legally can, his.
Backgammon How To Play Would you like to stay updated with our Newsletter for new and updated products? VideoBackgammon for complete beginners. Part 1 - Introduction and The board.
We are required to notify you about this and get your consent to store cookies in your browser. Click the "I Agree" button below to accept our terms and cookie use.
We've created a new CardGames. All the games from the website, in fullscreen mode, with more characters! Would you like to get the app?
Don't like Star Wars? Click here to turn the theme off. Or come to our Facebook page and tell us all about it. Backgammon is one of the oldest known boardgames.
The object of the game is to move your pieces along the board's triangles and off the board before your opponent does. There are a few different ways that this game is played.
In this version your pieces move counterclockwise from the upper right, while your opponent's move clockwise from the bottom right.
You can change the direction of play in Options if you prefer going from bottom right to top right. Additionally, the game is sometimes played in rounds with a scoring system deciding the eventual winner.
In this version, each round is its own game, with no point scoring involved. Your opponent bears off when their pieces are all in the upper right section of the board.
The player who manages to bear off all their pieces first is the winner. Gammoning: When a player wins before their opponent has borne any pieces off.
Backgammoning: When a player wins before their opponent has borne any pieces off, and still has at least one piece left either in their first quadrant or on the bar.
You will also notice that each stack opposite each other has the same number of pieces and are opposite in color. Starting from left to right you will notice that the number of pieces in each stack is 5, then 3, then 5, and finally 2.
This is why knowing the number sequence is important to the set-up. The last tip has to do with the placement of the stacks.
The Backgammon board is separated into four different parts and each of these parts contains 6 Pointer Locations. The Pointer Locations are spot holders for the pieces as they try to get home.
Each of the stacks are all located on an end spot as it related to the separate parts of the board except for the stack containing three pieces. The stack of three pieces is located one spot away from the end.
To start each player rolls one die at the same time. The player with the highest number goes first. The player will use the number on both the dice that he tossed as well as his opponents for his first turn.
If the players roll the same number they will just roll again until someone has a higher number. The trick is that the pips are not cumulative.
You can do this by rolling the dice and then moving the checker onto an open point on your opponent's home board, if you roll an open number. If you do not roll an open number, then you lose your turn and you will have to try again on your next turn.
This is because you're moving your checker two points over from the bar. You may not use the sum of the two numbers to choose a space.
For example, if you roll a 6 and a 2, you cannot add them and move your piece onto the 8th point. You can only move your checker onto the 6th or the 2nd point to reenter.
Move your other checkers after you have gotten all of your checker s off the bar. Once you get your checker s off the bar and back onto the board, you can move your other checkers again.
If you only had one checker to enter, then you can use the other number that you rolled to move one of your other checkers. If you can only enter one checker during a dice roll, then you will have to try again on your next turn.
If you have more than two checkers on the bar, you can only move your other checkers once all the checkers on the bar are entered. Part 4 of Understand how to win the game.
To win the game, you need to be the first one to bear off, or remove, all of your checkers from the board and into your tray. To bear off your checkers, you need to roll both dice and use the numbers to move pieces into the tray.
The numbers you roll must be exact or higher than the number of spaces needed to remove each piece from the board. But if you do not have a checker on the 6 point, you can bear it off from the next highest point on your board, such as the 5th or 4th point.
Move all of your checkers into your home court. You can only start bearing off your checkers once they are all in your home court.
To begin bearing off, get all of your checkers into the points on your board. They can be placed on any of these points. Don't forget that your checkers are still vulnerable when they're in your own home court.
After that, you can't continue bearing off until it's back in the home court. Start bearing off your checkers. When bearing off, you can only bear off checkers that occupy the corresponding point.
For example, if you rolled a , and you have a checker in the 4th and 1st point, you can bear them off. If your roll double sixes and have four checkers on the 6th point, you can bear off all six.
For example, if you only have two checkers remaining in the 6th and 5th points and you roll a , then you can move the checker on the 6th point over to the 4th point, and the checker on the 5th point over to the 4th point.
You can use a higher roll to bear off a die on a lower point. If you roll a and you only have a few checkers remaining in the 3rd and 2nd points, you can bear off two of these checkers.
You must move a lower die roll before a higher one even if it means you can't fully use the full value of a die.
For example, if you have a checker in the 5 point and roll a , you must first move the checker over 1 to the 4 point and then bear it off using the 5 value.
Bear off all fifteen of your checkers. If you bear off all fifteen of your checkers before your opponent does, then you have won the game of backgammon.
But not all wins are created equal. Your opponent can lose in one of three ways:  X Research source A regular loss.
This happens if you bore off all of your checkers first while your opponent was trying to bear off his checkers. Your opponent will lose only the value on the doubling cube.
The gammon. If you bear off all of your checkers before your opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube.
The backgammon. If you bore off all of your checkers while your opponent still has checkers on the bar or your home court, then your opponent is backgammon and loses three times the value on the doubling cube.
You may remove your checkers from the game if they are sitting on points corresponding to the dice numbers. Move checkers as usual if you do not have any checkers on points corresponding to the dice numbers.
If you cannot move any checkers or remove any checkers from play, your turn is over. Aaron Kopf graduated from the University of Central Arkansas with honors in , holding a Bachelor of Arts in communication.
While enjoying his time at college, Kopf was published in The Echo and Vortex magazine. By: Aaron Kopf Updated April 12, If only 1 number can be played, this should go ahead.
In cases where both dice numbers cannot be played, the player loses their turn. A single backgammon piece occupied by the opposition on a point is called a blot.
Again once rolled and the blot can not be moved to any point with either of the dice rolled, the player misses their turn.
Bearing off occurs once the player has moved all their backgammon pieces into their home board. The pieces are beared off depending the dice number rolled.
To start both players will roll one die, the player that rolled the higher die goes first. Usually you will roll two dice but since each player rolled one die each, the player with the higher roll will move first based off the die that they rolled and the die the opponent rolled.
From there players alternate turns accordingly. The bar is the middle crease of the board, where it folds in half. You can hit more than one of your opponents pieces in a turn.
Now the opponent with the piece on the bar cannot make any other move until their pieces are off of the bar. They must re-enter the board on their opponents home board.
When re-entering the game from the bar, you can use your whole turn.